David Flores
Games Programmer/Systems Programmer
Exploration of advanced rendering techniques in the creation of realistic volumetric cloudscapes is a huge area of interest in the industry. Clouds that move, form, dissipate and cast shade, is essential to develop a volumetric cloud generator with efficient voxel travel and semi-realistic density/lighting accumulation
Individual Projects
Racing game. Gameplay and race logic programmer in support of action-packed racing game. Race logic and win-screen logic developer, mini-map/track display collaborator with designers creating aerial views. Metrics creator
Grid-based combat/character movement system. Lead programmer for development of audio queues, animations, AI logic, and overall game state flow.. Responsible for on-boarding additional programmer
Role playing game (RPG) collectathon. UI/UX design and developer creating A Menu System (AMS) library for UNREAL project. Sole save system programmer ensuring all player progress and achievements were recorded/displayed between sessions. Led design of all menus by collaborating with artists.
Grid-based combat/character movement system. Lead programmer for development of audio queues, animations, AI logic, and overall game state flow.. Responsible for on-boarding additional programmer.
Grid-based combat/character movement system. Lead programmer for development of audio queues, animations, AI logic, and overall game state flow.. Responsible for on-boarding additional programmer.
Grid-based combat/character movement system. Lead programmer for development of audio queues, animations, AI logic, and overall game state flow.. Responsible for on-boarding additional programmer.